En route to completion !

Back online, with more resolve and motivation.

Inquisitor Jacobus Sprenger

A newcomer to the project.


On the air

More of me on the interwebs.


Ogryns, a new look

I have decided for long time to give my Ogryns a kind of modern if not sci-fi look. Far from being completly dumb, they will serve Inquisitor Dvorak as heavy weapons and close combat servitors.

I took inspiration from these two pictures :

This one for the lower part (legs and feet)

This one for the torso and head

It's going to be quite tough but my Dremmel-like drill is already up and working. I am getting rid of the small details on the legs (groin plate, zips, patches).

The next step is a crossroad, should I cast the legs as such (for the two other henchmen) or should I eventually get to play with GS and sculpt the legs like the first picture ? I am not yet decided ...

I will also have to polish the torso and make sure they loose some weight so as to fit in the breastplate I want them to wear.

It took a look on the WH codex and in fact, all my five Ogryns will be converted.

The Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points

(Veteran Guardsman/Combat Servitor/Gun Servitor/Crusader)
The Inquisitor has an affinity for martial actions and a fine
appreciation of the value of ranged firepower.
He has trained extensively in both ranged combat and close assault,
and ensures that he is well equipped to fight the minions of the witch
as well as the witch itself. He is invariably accompanied by
accomplished and well-armed warriors, capable of laying down
covering fire or protecting him from harm at the hands of heretics
and traitors. These warriors range from the Inquisitor’s own personal
guards to experienced, hard-bitten Imperial Guardsmen and Battle-
Servitors, cybernetically altered to the extent that they are more
weapon than man.
The Inquisitor gains +1 WS if he has any Warriors in his retinue.
All Warrior Henchmen have BS 4 (except the Crusader who has
WS 4 instead), a 4+ Armour save, a hellgun, targeter, and both frag
and krak grenades.
A Crusader must exchange his hellgun and targeter for a power
sword and suppression shield at +10 points. The suppression shield
counts as an additional close combat weapon and gives the
Crusader a 4+ Invulnerable save.
A Veteran Guardsman may exchange his hellgun for one of the
following weapon options: hellpistol and close combat weapon at no
extra cost; shotgun at no extra cost; flamer at +5 points; plasma gun
at +10 points; meltagun at +10 points; grenade launcher at +10 points.
Combat Servitors must exchange their hellgun for a power fist and
close combat weapon at +15 points.
Gun Servitors must exchange their hellguns for one of the following
weapons: multi-melta at +25 points; heavy bolter at +15 points. Up to
one Gun Servitor in each Inquisitor’s retinue may instead be
equipped with a plasma cannon at +35 points.
I think I will have two CC servitors and three gun servitors. The CC servitors will have a powerglove inspired by this image :

and a circular saw but onehanded version :

I finished trimming a second pair of legs for one of the gun servitors, now I need to decide and find a way to swap heavy weapons between heavy bolter, heavy plasma and multi melta.

To be continued ...


Back in business !

After two years of intense MMORPG play, I lately encountered a Rift subscription failure, allowing me to put my nose back into the Hobby. Even if I will go back to this game, I will keep a slow but steady pace in achieving my goals.
Speaking of which, Inquisitor Dvorak is coated with dust for too long, my would-be manga-esque Ogryns are window-shopping and my Land Raider is awaiting some pimping.

Stay tuned ...